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BOOL PSound::PlayFile ( const PFilePath file,
BOOL  wait = TRUE 
) [static]

Play a sound file to the default device. If the wait# parameter is TRUE then the function does not return until the file has been played. If FALSE then the sound play is begun asynchronously and the function returns immediately.

TRUE if the sound is playing or has played.
file  Sound file to play.
wait  Flag to play sound synchronously.

Definition at line 299 of file sound.cxx.

References PSoundChannel::GetDefaultDevice(), PSoundChannel::IsOpen(), and PSoundChannel::PlayFile().

  PSoundChannel channel(PSoundChannel::GetDefaultDevice(PSoundChannel::Player),
  if (!channel.IsOpen())
    return FALSE;

  return channel.PlayFile(file, wait);

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