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BOOL PSoundChannel::WaitForRecordBufferFull (  )  [inline, virtual]

Block the thread until a record buffer has been filled, so that the next Read() call will not block. Provided that the amount of data read is less than the buffer size.

Returns:
TRUE if the sound driver has filled a buffer.

Definition at line 766 of file sound.h.

References WaitForRecordBufferFull().

Referenced by WaitForRecordBufferFull().

    { return (baseChannel == NULL) ? FALSE : baseChannel->WaitForRecordBufferFull() ; }


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