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BOOL PSoundChannel::WaitForRecordBufferFull (  )  [inline, virtual]

Block the thread until a record buffer has been filled, so that the next Read() call will not block. Provided that the amount of data read is less than the buffer size.

TRUE if the sound driver has filled a buffer.

Definition at line 766 of file sound.h.

References WaitForRecordBufferFull().

Referenced by WaitForRecordBufferFull().

    { return (baseChannel == NULL) ? FALSE : baseChannel->WaitForRecordBufferFull() ; }

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