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BOOL PSoundChannel::WaitForPlayCompletion (  )  [inline, virtual]

Block the thread until the sound play begun with PlayBuffer() or PlayFile() has completed.

TRUE if the sound has successfully completed playing.

Definition at line 662 of file sound.h.

References WaitForPlayCompletion().

Referenced by WaitForPlayCompletion().

    { return (baseChannel == NULL) ? FALSE : baseChannel->WaitForPlayCompletion(); }

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