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BOOL PSoundChannel::WaitForPlayCompletion (  )  [inline, virtual]

Block the thread until the sound play begun with PlayBuffer() or PlayFile() has completed.

Returns:
TRUE if the sound has successfully completed playing.

Definition at line 662 of file sound.h.

References WaitForPlayCompletion().

Referenced by WaitForPlayCompletion().

    { return (baseChannel == NULL) ? FALSE : baseChannel->WaitForPlayCompletion(); }


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