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BOOL PSound::Load ( const PFilePath filename )

Load a platform dependent sound file (eg .WAV file for Win32) into the object. Note the whole file must able to be loaded into memory.

Also note that not all possible files are playable by this library. No format conversions between file and driver are performed.

Returns:
TRUE if the sound is loaded successfully.
Parameters:
filenameSound file to load.

Definition at line 270 of file sound.cxx.

{
  return FALSE;
}

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