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BOOL PSoundChannel::HasPlayCompleted (  ) [inline, virtual]

Indicate if the sound play begun with PlayBuffer() or PlayFile() has completed.

Returns:
TRUE if the sound has completed playing.

Reimplemented in PSoundChannelDirectSound, PSoundChannelWin32, PSoundChannelBeOS, PSoundChannelCoreAudio, PSoundChannelALSA, PSoundChannelESD, PSoundChannelOSS, and PSoundChannelSunAudio.

Definition at line 653 of file sound.h.

References HasPlayCompleted().

Referenced by HasPlayCompleted().

    { return (baseChannel == NULL) ? FALSE : baseChannel->HasPlayCompleted(); }

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