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BOOL PSoundChannel::HasPlayCompleted (  ) [inline, virtual]

Indicate if the sound play begun with PlayBuffer() or PlayFile() has completed.

TRUE if the sound has completed playing.

Reimplemented in PSoundChannelDirectSound, PSoundChannelWin32, PSoundChannelBeOS, PSoundChannelCoreAudio, PSoundChannelALSA, PSoundChannelESD, PSoundChannelOSS, and PSoundChannelSunAudio.

Definition at line 653 of file sound.h.

References HasPlayCompleted().

Referenced by HasPlayCompleted().

    { return (baseChannel == NULL) ? FALSE : baseChannel->HasPlayCompleted(); }

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