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BOOL PSoundChannelDirectSound::WaitForRecordBufferFull (  ) [virtual]

Block the thread until a record buffer has been filled, so that the next Read() call will not block. Provided that the amount of data read is less than the buffer size.

TRUE if the sound driver has filled a buffer.

Reimplemented from PSoundChannel.

Definition at line 1022 of file sound_directsound.cxx.

  PTRACE (4, "PSoundChannelDirectSound (" << ((mDirection == Player) ? "Playback" : "Recording") << ") :: WaitForRecordBufferFull");
  return TRUE;

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