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BOOL PSoundChannelDirectSound::HasPlayCompleted (  ) [virtual]

Indicate if the sound play begun with PlayBuffer() or PlayFile() has completed.

TRUE if the sound has completed playing.

Reimplemented from PSoundChannel.

Definition at line 924 of file sound_directsound.cxx.

Referenced by WaitForPlayCompletion(), and Write().


  DWORD dwStatus;
  if (mAudioPlaybackBuffer != NULL) 

      mAudioPlaybackBuffer->GetStatus (&dwStatus);
      if (dwStatus & DSBSTATUS_PLAYING)  
      return FALSE;

  return TRUE;

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